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The Sandman Vol. 5: A Game of You

The Sandman Vol. 5: A Game of You

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Authors: Neil Gaiman, Bryan Talbot, George Pratt, Stan Woch
Creators: Samuel R. Delany, Shawn Macmanus, Colleen Doran, Dick Giordano
Publisher: Vertigo
Category: Book

List Price: $19.99
Buy New: $10.35
You Save: $9.64 (48%)



New (35) Used (27) Collectible (4) from $6.50

Rating: 4.5 out of 5 stars 38 reviews
Sales Rank: 9750

Media: Paperback
Pages: 192
Number Of Items: 1
Shipping Weight (lbs): 0.7
Dimensions (in): 10.1 x 6.6 x 0.4

ISBN: 1563890895
Dewey Decimal Number: 741.5973
EAN: 9781563890895
ASIN: 1563890895

Publication Date: September 3, 1993
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Shipping: International shipping available
Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!

Also Available In:

  • Library Binding - The Sandman 5: A Game of You (Sandman Collected Library)
  • Hardcover - A Game of You (Sandman, Book 5)

Similar Items:

  • The Sandman Vol. 6: Fables and Reflections
  • Season of Mists (The Sandman, Vol. 4)
  • The Sandman Vol. 7: Brief Lives
  • Dream Country (The Sandman, Vol. 3)
  • The Sandman Vol. 8: Worlds' End

Editorial Reviews:

Amazon.com Review
You may have heard somewhere that Neil Gaiman's Sandman series consisted of cool, hip, edgy, smart comic books. And you may have thought, "What the hell does that mean?" Enter A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes--one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series--although the less it seems to belong to the series, the more it shows its heart. --Jim Pascoe

Product Description
You may have heard somewhere that Neil Gaiman's Sandman series consistedof cool, hip, edgy, smart comic books. And you may have thought, "What the helldoes that mean?" Enter A Game of You to confound the issue even more, while at the same time standing as a fine example of such a description. This is not an easy book. The characters are dense and unique, while their observations are, as always with Gaiman, refreshingly familiar. Then there's the plot, which grinds along like a coffee mill, in the process breaking down the two worlds of this series, that of the dream and that of the dreamer. Gaiman pushes these worlds to their very extremes--one is a fantasy world with talking animals, a missing princess, and a mysterious villain called the Cuckoo; the other is an urban microcosm inhabited by a drag queen, a punk lesbian couple, and a New York doll named Barbie. In almost every way this book sits at 180 degrees from the earlier four volumes of the Sandman series--although the less it seems to belong to the series, the more it shows its heart. --Jim Pascoe


Customer Reviews:   Read 33 more reviews...

5 out of 5 stars Now I See   October 2, 2008
Pat Shand (Freeport, NY USA)
The last three volumes of The Sandman have completely outdone what came before. I thought there were glimmers of a good story in the first two volumes, but the storytelling itself was so clunky and unfocused that it was hard to find what really made me keep reading. Well, I'm glad I did, because the fifth volume, "A Game of You," is easily the best written installment so far.

While the Sandman himself hardly appears in this volume, I didn't find that frustrating at all. By this point, Gaiman has begun to write from character, and that really helps the story move forward in unpredictable and fantastic ways. It's about a girl who dreams herself into a fantasy realm that is endangered by the Cuckoo, who sends agents into the real world to have her and her friends killed. The story alternates between New York and The Land, and it's so innovative and just so well done that you won't even wonder where Morpheus is.

Not only is this the best story so far, it also functions in tying the previous volumes together in a way I didn't predict. The main character is Barbie, who was part of the preppy couple Barbie and Ken in Vol. 2: The Doll's House. Also, Foxglove is actually the lover of the lesbian woman at the diner from Vol. 1: Preludes and Nocturnes. It's all a very tight story, and in some ways is a (much better) sequel to "The Doll's House."

Now I see what people were talking about when they gushed about this series.

9/10



4 out of 5 stars Another solid addition to the Sandman mythos   September 7, 2008
A. Whitehead (Colchester, Essex United Kingdom)
The fifth Sandman collection sees Gaiman tackle the traditional fantasy/fairy tale 'quest' story. This is an interesting tale, one of the most traditionally-structured in the series, and once again makes use of the history already established in the series whilst setting up elements for use in future stories.

Barbie, the young woman who was one of Rose Walker's housemates in The Doll's House, has relocated to New York City and now lives in an apartment block. Other residents of the block include a transsexual named Wanda, a lesbian couple named Hazel and Foxglove, a bookish young woman named Thessaly and a surly man named George. Since the events of The Doll's House Barbie has been unable to dream and in her absence the dream-kingdom she used to inhabit, the Land, has been overrun by an evil force known as 'the Cuckoo'. Only a few of Barbie's imaginary friends have survived, and using powerful magic one of these, a giant dog named Martin Tenbones, crosses over into the real world to enlist her aid in saving them.

A Game of You is, by some reports, the least popular of the Sandman tales. I'm not sure why that is the case, although Dream spending much more time off-page than normal (only really active at the beginning and end) may have something to do with it. The mix of high fantasy with harsh reality may have something more to do with it, and the somewhat bemused-rather-than-scared-into-catatonia reactions of the other residents of the apartment block to one of their number cutting off someone's face and pinning it to the wall strains credulity somewhat. But Gaiman again gives us an interesting, intricately-crafted story featuring some very well-realised characters and some fascinating fantasy concepts. A lengthy essay by Samual R. Delaney opens this collection in which he discusses some of the ideas and themes presented, and is an interesting read. A Game of You is, at its heart, a story about identity, about what people want to be versus the sometimes harsh reality of who they actually are, and about the role that fantasy plays in people's lives.

A Game of You (****) is another solid addition to the Sandman mythos, with a strong storyline and some interesting thematic elements making up for a slightly unsatisfying ending and a distinct lack of appearances by the Sandman. It is available from Titan in the UK and Vertigo in the USA, and is part of The Absolute Sandman, Volume II, available from Vertigo in the UK and USA.



4 out of 5 stars Graphic SF Reader   September 3, 2007
Blue Tyson
A messed up girl named Barbie has created a dream world with some serious problems. After blocking this out of a mind for her time, and not dreaming, eventually her dream world gets to her.

This drags in her friends and neighbours, who happen to include an immortal witch, and an agent of her dream foe.

Through a drawing down the moon ritual, the women involved enter the dream world to try and rectify things and find Barbie.

Needless to say, Morpheus is not at all amused, when he finally has to act.

This part really has little to do with the Endless.





5 out of 5 stars Not your grandad's comic book . . .   July 30, 2007
Michael K. Smith (Gonzales, Louisiana)
1 out of 1 found this review helpful

This is one my two favorites in the 11-volume "Sandman" series, which has proven Gaiman to be a genius storyteller. I think I like this one especially because it's a full-length continuing story, not a collection of short pieces, and because the characters are terrific (all of them are just ordinary people, including the witch and the princess), and also because Gaiman is a master of poetic dialogue. The story begins in a New York tenement for mostly women, all of them genuine characters, and several of them with connections to characters in earlier volumes. Then Barbie -- Princess Barbara -- is threatened and three of her friends set off on the Moon Road to help her. But Barbie is on a quest of her own, to seek out and defeat the Cuckoo, through a land of her own dreams and imaginings. The Endless are actually rather minor characters this time, but the story doesn't suffer for it.


5 out of 5 stars Exellent   February 16, 2007
Amanda Dawson (Austin, TX United States)
1 out of 1 found this review helpful

Gaiman's earlier work with the characters of the Sandman Universe is very good, and the later books continue the trend. I would recommend this to any fan of the earlier books.
For those unfamiliar with the series, I would suggest starting at Volume 1, "Preludes and Nocturnes", which sets up the premise of the series and introduces many of the characters.


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