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Martial Power: A 4th Edition D&D Supplement (D&D Rules Expansion) | 
enlarge | Author: Wizards Rpg Team Publisher: Wizards of the Coast Category: Book
List Price: $29.95 Buy New: $17.60 You Save: $12.35 (41%)
New (32) Used (6) from $17.60
Rating: 10 reviews Sales Rank: 1995
Media: Hardcover Pages: 160 Number Of Items: 1 Shipping Weight (lbs): 1.5 Dimensions (in): 11 x 8.4 x 0.5
ISBN: 0786949813 Dewey Decimal Number: 793 EAN: 9780786949816 ASIN: 0786949813
Publication Date: November 18, 2008 Availability: Usually ships in 1-2 business days Shipping: International shipping available Condition: Brand New, Perfect Condition, Please allow 4-14 business days for delivery. 100% Money Back Guarantee, Over 1,000,000 customers served.
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| Editorial Reviews:
Product Description New options for fighters, rangers, rogues, and warlords.
This tome focuses on the martial heroes: characters who rely on their combat talents and keen wits for survival.
This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.
Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters.
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| Customer Reviews: Read 5 more reviews...
Exactly what you're hoping for January 6, 2009 Meanwhile I probably don't have anything to add to what has already been said, but here's why I like Martial Power. Each of the four martial classes has interesting new options, and they all have a significant impact on the way you play your character. And many of the new powers and feats will be useful to you whether you choose the new class features or stick with the original ones. I really like the new racial feats and paragon paths. One of my concerns with the Player's Handbook was that there was very little differentiation among races. With Martial Power options, you start to see a big difference between, say, an eladrin warlord and a tiefling warlord. Now I finally feel like there are enough gameplay options to flesh out my martial character the way I want. I'm definitely looking forward to similar books for arcane, divine, etc.
Nice, but limited ranged additions December 21, 2008 N. Gerber (State College, PA United States) If you are the melee type this book is likely a knock-out. There are many useful additions there. However the only reason I don't give this a 5 star rating is because Wizards of the Coast continues to treat the ranged martial types as second class players. If you enjoy playing a ranged character this book will only have a handful of additions for your character, most of which are only moderately nice.
Made of Epic and Win December 17, 2008 Michael B. Correia (Castro Valley, CA USA) 1 out of 1 found this review helpful
A must have for any D&D player with a martial character (Fighter, Rogue, Ranger or Warlord). This supplement doubles your options for powers at every level, provides 12 additional paragon paths for each class, and 10 more epic destinies that are truly amazing. Martial Power also includes new feats for martial classes including more multi-classing feats which allow access to other class features. That being said, each class also received a new feature or two to choose from, making each class that much more diverse. Aside from all the juicy content, the artwork contained also serves to spur the imagination and the layout echoes other 4th Edition publications for easy comparison.
Good Supplement to Martial Classes December 16, 2008 Archimonde Red 1 out of 1 found this review helpful
This is a very well written book with Good Content for Players of D&D 4.0 Martial Characters. This gives the Martial classes a lot of options and some pretty cool new builds. If you enjoy playing Martial characters for D&D 4.0 this book is a must have if you are wanting to expand your playing options.
Ok, but nothing to die for December 13, 2008 deathlemming (North Carolina) 0 out of 1 found this review helpful
My group and I have used this book fairly extensive over the past month. While some of the new builds are interesting, this book doesn't really offer anything for players who like a little more choice (feats, exploits, skills, etc). There are several new powers for each character class, but most are nothing more than old powers tweaked a different way. Feats are either extremely situational or too general/watered down to be effective. Ultimately, this book is not worth WotC's suggested retail price, but I didn't feel ripped of buying it from Amazon.com at a discount.
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