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Spore

Spore

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From: Electronic Arts
Category: Video Games

List Price: $49.99
Buy New: $26.93
You Save: $23.06 (46%)



New (31) Used (27) from $18.94

Rating: 1.5 out of 5 stars 3201 reviews
Sales Rank: 142

Format: Dvd-rom
Platforms: Windows Xp, Windows Vista, Macintosh
Genre: artificial_life_simulation_games
ESRB: Everyone 10+
Media: DVD-ROM
Edition: Standard
Autographed: No
Memorabilia: No
Batteries Included: No
Operating System: Windows 2000
Shipping Weight (lbs): 0.6
Dimensions (in): 0.1 x 0.1 x 0

MPN: 15352
Model: 15352
UPC: 014633153521
EAN: 0014633153521
ASIN: B000FKBCX4

Release Date: September 7, 2008
Availability: Usually ships in 1-2 business days
Shipping: Expedited shipping available
Condition: new new new

Features:
  • Epic journey from the origin and evolution of life through the development of civilization and technology and outer space exploration
  • Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space
  • Grow, evolve, interact with and battle other cultures, and conquer the planet
  • Visit literally millions of planets full of other player's creations
  • Single-player game provides unlimited worlds to explore and play

Accessories:

  • Spore: Prima Official Game Guide (Prima Official Game Guides)
  • Spore: The Evolution (Prima Official Game Guides)
  • Spore Limited Edition Bundle: Prima Official Game Guide

Similar Items:

  • Spore Creature Creator
  • Spore: Prima Official Game Guide (Prima Official Game Guides)
  • Spore Creepy and Cute Parts Pack
  • World of Warcraft: Wrath of the Lich King Expansion Pack
  • Spore Creatures

Editorial Reviews:

Product Description
The creators of The Sims present the next big bang - SPORE. Create your unique creature and guide it on an epic journey through a universe of your own creations. Play any way you choose in the five evolutionary phases of Spore: Cell, Creature, Tribe, Civilization, and Space. How you play and what you do with your universe is entirely up to you. Spore gives you a variety of powerful yet easy-to-use creation tools so you can create every aspect of your universe: creatures, vehicles, buildings, and even starships.

PC Minimum - Windows XP/Vista, 6 GB Hard Drive Space, 2.0 GHz P4 processor or equivalent, 768 MB RAM, 128 MB Video Card, with support for Pixel Shader 2.0 Mac Minimum - Mac OS X 10.5.3 Leopard or higher, 4.7GB Hard Drive Space, Intel Core Duo Processor, 1024 MB RAM; ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100


Amazon.com
Create universal wonder in Spore, an exciting new simulation game that lets you develop your own personal universe. Work your way through five evolutionary phases, including Cell, Creature, Tribe, Civilization and Space, that offer unique challenges, thrills and goals. For example, you can start in Cell and nurture one species from a simple aquatic organism all the way until it becomes a sentient life form. Or you can jump right in and begin building tribes and civilizations on multiple planets. What you do with your universe is totally up to you.

The powerful creation tools of Spore are easy to use, allowing you to effortlessly design every aspect of your universe. Creatures, vehicles, building and even starships are all within your grasp. While Spore is a single-player game, your creations and other players' creations are automatically shared between your galaxy and theirs, offering a nearly limitless number of worlds to visit and enjoy. You can also go online to view the incredible things other players have made and can even pull those items into your universe. Spore gives you the chance to make worlds and beings that evolve, grow and delight you every step of the way.
Cell
Creature
Tribe
Civilizations
Space
Creature

Spore Vehicles

SPORE CREATURE CREATOR

Finally all that hard work creating the perfect being can be put to good use. Import creatures that you created with the Spore Creature Creator and watch them live, breath and thrive in the full version of Spore.

TAKE YOUR SPORE ONLINE

While Spore is a single player game, your creations and other players’ creations are automatically shared between your galaxy and theirs, providing a limitless number of worlds to explore and play within. Internet Connection Required.

Minimum System Requirements

This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac)
  • PC Minimum - Windows XP/Vista
  • 2.0 GHz P4 processor or equivalent
  • 512 MB RAM/768 MB RAM
  • 128 MB Video Card with support for Pixel Shader 2.0
  • The latest version of DirectX 9.0c
  • Microsoft Windows XP Service Pack 1
  • At least 4 GB of hard drive space, with at least 1 GB additional space for creations

  • Mac Minimum - Mac OS X 10.5.3 Leopard or higher
  • Intel Core Duo Processor
  • 1024 MB RAM
  • ATI X1600 or NVIDIA 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
  • At least 4 GB of hard drive space, with at least 1 GB additional space for creations
  • This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac), or the GMA 950 class of integrated video cards
  • For computers using built-in graphics chipsets under Windows, the game requires at least:
  • Intel Integrated Chipset, 945GM or above
  • 2.6 GHz Pentium D CPU, or 1.8 GHz Core 2 Duo, or equivalent
  • 768 MB RAM






Customer Reviews:   Read 3196 more reviews...

1 out of 5 stars Huge hype - very poor game   January 8, 2009
dubwise (San Jose, CA USA)
1 out of 1 found this review helpful

I am pasting someone's review from a message board I visit - as I agree with this persons analysis 100% - basically the game is just downright unenjoyable...


Spore was hyped up beyond all possible belief for years to be the "next step forward in gaming" a "revolution". It was marketed to schools in its' early beta stages to teach students about the theory of evolution, and intelligent design. As the game progressed the developers split into two groups Will Wright's group consisted of those who wanted a realistic game, and another group was for making the game "cute" and simplistic because it would "appeal to a wider audience". As time went on the game shifted its focus as the "cute" group grew, the game was shunned by schools it was marketed to.

It is necessary to know the history of this game in order to know why you shouldn't purchase it. My biggest complaint has to be the fact that it is no longer a game based on "intelligent design" but a sculpting studio with miniature games attached to it. The creature creator itself is not bad, but it provides no incentives for wise decisions in design, nor does the game on a whole promote evolution, just making cute, fluffy, bunnies.

The graphics are alright at best, nothing spectacular. There are some cool sights in the space stage like when you encounter a cube planet for the first time or find a glitched water world. Turning a planet into a wasteland of lava is also some decent eye-candy.

Sound effects are once again decent. When in the shopping menu in the space stage you will occasionally hear a remix of the old MULE theme in the background (for those of you who don't know, MULE was essentially Sim City's predecessor). Sound effects don't really stand out in this game however, no realism involved so no need for realistic sound effects. No need to listen for the huge predator in the distance and purchase supersonic ears to do so, you are the predator, everyone else is your prey.

The gameplay itself is the core of my review. The game isn't one game at all, but five mini-games in one. The cell stage is alright, it reminds one of the game Feeding Frenzy, or the old Atari game where you were a fish trying to eat other fish and grow. It gets repetitive just as it ends, which is nice.

The creature stage is really a double-edged sword. On one end this is the ONLY stage where you will do any significant evolution (cell stage being the other, but it's really miniscule in comparison) but it's also extremely repetitive. This stage functions like an MMO styled grind and nothing else. You can play simon-says and make friends to become allies, get a pack and go hunting. Or you can just annihilate anything and everyone in your wake. Either way both options are easy, repetitive, and boring. At least in an MMO you socialize with other people, progress in gear by working with others, and can engage in other activities like roleplaying or just exploring the world. In Spore you're limited to the landmass you're on, you swim out too far and a fish eats you. There's also no real variety in scenery, no polar caps, no flows of lava, nothing of the sort. It's over within an hour or so and you feel like you haven't done much other than bash 4 keys and click a screen.

The tribal stage is really a downer for me. It functions like an RTS but you can either have your tribe dance and sing their way to victory, or commit mass genocide for victory. Once again both options are very easy to accomplish, it's just the annoying factor of food and how your troops can glitch and not eat, or keep eating, or freeze, or your chief will fly into outer space by accident because he has wings and starve to death. You can't evolve here at all, just try to dress your creature in crude "clothing" that looks like it was taped on and couldn't stay on any other way.

The civilization stage is where the game picked up for myself. It's fun. You can design buildings, and vehicles. What you "decorate" your vehicles with will affect its' ability to accomplish the task you're set out to do. Whether it's to preach to the world your religion, buy everybody out, or blow everybody up. Building placement is all about learning the best pattern, and then copying it consistently to each city you get. Unfortunately there is no free-building and no depth to where you put your buildings in cities. The city "decoration" feature is really insignificant and hardly noticeable. Oh, you also get more clothing and some hair to put on your creature if you so desire it. It's still as crude as every.

Space.... The final frontier. What's that? I'm our race's only pilot? I can't build a squad of my own ships or command any other ships at all? I have to make allies through a repetitive process in order to get other ships that can't do anything, and get them to join me in a squad? The space stage is absolutely miserable. It takes at least a good forty minutes to be able to do anything useful, then it becomes a cakewalk. A cakewalk filled with defending allies and yourself from obnoxious space pirates, committing genocide, quelling diseases by burning animals, and terraforming planets. You also get some tin can clothing that you can wear if you so desire. The whole space stage feels like an MMO with no benefits and no progression. It has no real appeal past the first two hours of playing. It's repetitive, you do the same tasks for uglier aliens each time. The combat has no depth whatsoever, and you don't get an army! Apparently your race can only construct one spacecraft at a time. There's just no challenge to be held here or on any other stage at any difficulty setting.

The Spore team spent years making the game, then as Will Wright stated they spent a good two years to a year-and-a-half REMOVING content from the game. Which consisted of the realistic side of the game and some elements that EA removed so that they can re-sell them to us in a stuff-pack or lousy expansion pack. We're missing the underwater stage of evolution, one does not simply go from a cell to a creature, you have to make a stop in the murky depths first. The fact that a company would derail a game into a simplistic train wreck for the sake of catering to the simple minded is unbelievable, let alone lying to the consumer. Let's not forget the deliberate removal of content so that they can be re-sold to us like the stuff-pack released a month after Spore's release. Obviously that content could have just been shipped with the game, but it's the developer simply trying to make more money.

Though what is most troubling is the lack of trust the company has for the consumer with the inclusion of the hidden software known as DRM. It monitors your computer to ensure that you did not pirate the game, and it's caused numerous errors in the computers of gamers everywhere, and I had to reformat my whole system to get it up and running at normal speed. The irony of it all is that the software in question does not impact the pirates at all as it's only installed with legit copies of Spore.

With the DRM software comes a limit of five (I believe it's five now) installs. Yeah. If you uninstall it and reinstall it on the same computer that's only one install still, but if you wipe out your computer it uses up another install when you go to reinstall it. It prevents the consumer from selling the software after purchase, and cripples used software outlets' ability to sell the game. You lose your code or need more installs, you have to call and plead to EA for more. So really, you're just paying for an extended rental of the game.

Which is exactly what the game deserves, nothing more than a rental. Unfortunately you can't rent it without paying the forty dollars to buy its' plastic case. So, the software isn't worth it. The gameplay is dry and EA once again tries to suck more money out of the consumer by using stuff-packs and expansions packs filled with content that was deliberately removed from the game.

Buy games from a retailer that cares about its' customers. Obviously EA can't look past the monthly paycheck. Spore isn't worth the money, which is exactly why it became the most pirated game of all time, right up there with Crysis.



1 out of 5 stars securom   January 8, 2009
Dean
3 out of 3 found this review helpful

As many have written here this Game comes with the destructive securom. Anyone who plays Pc Games is familiar with this Virus disguised as Copy-protection. Until the Buyers refuse to purchase Games with this invasive Bug they will continue to install this unwanted registry kit and remember, it's your Computer but you cannot remove securam. What if I sat in your living room and refused to move, you might get upset, over time. This is my opinion.


3 out of 5 stars My Daughter Was So Excited.   January 8, 2009
Cerise A. Edwards
1 out of 2 found this review helpful

This game was about all my 10 year old daughter wanted for Christmas. I have not completed the installation yet because the game requires internet access and we don't let her have that on the computer in her room. I have to find a way around it. She has played it at a friend's house and loves it.


4 out of 5 stars Not revolutionary, but still pretty good!   January 8, 2009
King Krimson (GA, USA)
0 out of 2 found this review helpful

I was kind of surprised to see how poorly this product's been rated on Amazon. I do believe it was overhyped prior to release, but what game isn't lately?

Spore attempts to merge several different genres of games into one journey through the evolutionary stages of a creature/civilization that you design and upgrade, beginning as a cell and working your way up to a galactic presence. The stages of the game are as follows:

Cell: (cool!)
-This stage is pretty fun. You swim around in the primordial ooze of a planet, hunting down and consuming weaker species (also cells) if you choose the 'carnivore' path or scavenging for small, plant-like pellets as an 'herbivore' while trying to avoid your carnivorous neighbors. There is also the option of 'omnivore' which, as you might imagine, involves a mixture of the carnivore and herbivore gameplay. You come across evolutionary upgrades as you progress that you can add to your creature to increase attack power, defensive capabilities, and speed, among other various characteristics.

Creature: (it's ok...)
-Your cell grows legs (or whatever you want to give it) and moves onto land. You're forced to interact with other species by either hunting them to extinction (by killing a specific number of them) or allying with them through a "Simon Says" kind of minigame where you mimic their actions to impress them (you have impress a set number of them to gain the friendship of the entire species). The gameplay resembles that of a MMORPG. You wander around the expansive world seeking out new species to kill off or befriend, and level up according to your progress in that regard. Ever 'level' allows you to recruit another member of your species into your pack, giving you the advantage of numbers when hunting or attempting diplomacy. This stage was alright, but it can last for several hours and can be frustrating when your neighbors are all much stronger and more aggressive than you are.

Tribe: (ugh...)
-Your creatures obtain some primitive level of sentience and form a tribe. At this point the game begins to handle like a cheap real-time strategy game. You're put in command of a fixed number of units that you can order to hunt creatures, attack other tribes, or gather resources. That's about all there is to it. Combat is clunky, as your units often spend more time trying to maneuver around several enemy units blocking the one that's been targeted, meanwhile taking damage from all of the others--be prepared to lose alot of units if you go the way of the warrior. Again, you spend an hour or two trying to kill off everyone else or befriend them, same as the last stage but with a much smaller world to explore and an even more aggressive AI. I personally hated this stage of the game.

Civilization: (UGHHH....)
-Your tribe gains access to technology. This stage of the game plays alot like the tribal stage: a cheap RTS game. But now the emphasis is on collecting resources so as to overwhelm your enemies with superior force (via land, sea, and air-based vehicles). There isn't much in the way of diplomacy in this one; it's kill or be killed. You can customize the cities you start with/conquer to produce more minerals at the cost of your citizens' happiness, but you can counteract these effects with recreational buildings. The AI doesn't seem to grasp this balance and is usually easily defeated. I've beaten this part of the game in 10 minutes before. Again, it's just more of the same. Kill them all off while trying to survive. I was thoroughly bored by the end of this stage.

Space: (wow!!!)
-This is where this game really shines. Suddenly it's not a generic rts game anymore; now you're exploring the universe. You start off slowly, colonizing other planets to produce spice (the primary trade resource) and forming alliances with neighboring civilizations (by doing small quests for them--collect this item, kill these animals with your spaceship's death ray,that kind of thing). The more you play this part of the game, the better it gets. You go from colonizing planets to terraforming them, forming alliances with other civilizations to undermining their economies and buying them out...or blowing them up, exploring your corner of the galaxy to exploring nearly anything you can click on. It plays alot like Civilization IV in a lot of ways (the diplomacy interface for example), but you're given a much bigger sandbox to play in with Spore, as well as a spaceship with some amazing terraforming and destructive capabilities.

So if you're willing to put up with the three sub-par stages of the game to get to the space campaign, the game's worth playing.



1 out of 5 stars DRM is bad for legit users   January 6, 2009
R. Tecca
5 out of 5 found this review helpful

Spore not only has a piece of software that runs in the background, but it only allows 3 installations EVER. The people out there that pirate games will find this a barely noticable speedbump on their way to pirating the game ANYWAY. The legit user that reloads PCs often is screwed.

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